03-21 Caerbannog
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03-21 Caerbannog

Tue, 10th Sep, 2019

BMR on Tue, 10th Sep, 2019

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Ugh... so these next few pages? I have been dreading them. A fight scene involving a giant bear, with four other characters moving around the scene? Cripes, this will be complicated. Still, it'll be good practice, I guess. And it'll make for better pages down the line, as well as building experience in doing fight scenes.

Also, that rabbit annoys me. It appears in just two panels, with barely a change in pose. And I had to spend the time to sculpt and model that thing, as well as setting up a quick rig. I think I've said it before, but it's worth saying again. That's one problem with 3D comics, even with throwaway characters, you often have to go through just as much work as putting together a regular character. Granted, you'll prolly do more work in setting up the facial rigs of regular characters, but the sculpting, modeling, etc... that's all pretty much the same. Advantage though, is that you can use it again and again. Disadvantage, if you want a bunch of uniques, it takes time. That's mostly why on tv shows that use 3D graphics, you'll see that the generic faceless mooks all use the same model. The extra cost to make unique faceless mooks (or rather, just "mooks, I guess, as they'd no longer be faceless) would be prohibitive. Easier to suit them up in identical armor with face-concealing masks. With hand-drawn, it's easier to add variety, as the cost isn't quite as high. Certainly does add extra cost, but not quite as expensive as with 3D. Then again, traditional hand-drawn animation is already really expensive, so balances things out, I suppose.

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...(RockB) on Mon, 30th Sep, 2019

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(OMG, half past 3 (am) already. Gotta catch some sleep - later)

BMR on Mon, 30th Sep, 2019

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Heh, cheers!

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